Guild field manual
Guides
Use these five original guides to understand how town facilities, guild members, production, and expeditions support one another. Each page stays within verified official gameplay information and turns the system into practical planning steps.

Getting Started
Guild Progression

Guild Members Guide
Recruit, compare, train, and organize guild members by the jobs your parties must perform instead of chasing roster size alone. Build a reliable core, useful reserves, and a repeatable review routine.

Dungeon Guide
Prepare parties for the game's 19 dungeons and seven raids by diagnosing failures, improving roles, and repeating content with a clear reward target. Scale proven teams into larger encounters.

Crafting Guide
Connect gathering, processing, equipment, consumables, set bonuses, and the auction house into production chains that serve current guild goals. Spend materials where the next attempt can use them.

Town Building Guide
Grow the guild town around real roster and production needs, then review each expansion by the problem it removes from the current progression loop. Give every facility a clear purpose.